DOES THIS THREAD LOOK LIKE WE CARE ABOUT FURRY WARRIORS!!?
In all seriousness, here's what I know about fury warriors:
Dual-wielding white hit cap without Precision: 919 hit rating to remove the 28% miss rate.
Dual-wielding white hit cap with 3/3 Precision: 820 hit rating to remove the 25% miss rate.
Now, as for what they SHOULD be? This is something I dragged off EJ forums. In order of stats you want and how much you want them (
http://elitistjerks.com/f81/t37462-fury ... readsheet/):
1st) Str - yes EVEN if you are NOT hit or expertise capped, gemming str is best for TG. I find it a bit hard to believe - but when 5 different math models seem to give me that result... I see no other way but to accept it.
2nd) Hit/Expertise until cap. Both around 90% of STR value - at naxx gear level.
3rd) Crit - definitely above other non STR stats
4th) Agility/haste/ArP - depending on gear i use the value of those 3 switches. Most common is Agility>ArP>Haste
5th) Hit - its WAY lower after the cap then other ones.
So to clarify: Strength is king (debatable, actually, but it's very important, along with hit), Hit/expertise is second up to the Titan Grip caps, and then crit...everything else is tertiary.